Ccmenu cocos2dx5/7/2023 ![]() ![]() I'd hate to do something like this but I will if no better solution exists: float padding = 4. Any ideas as to why?Ĭode: CCMenuItemSprite *itemPlay = On non-retina device the padding appears as expected, but when in retina mode on simulator the padding seems to be doubled. Javaorgcocos2dxlibCocos2dxLuaJavaBridge.h CCLuaJavaBridge.h ios CCLuaObjcBridge.h CCBProxy.h CCLuaBridge.h CCLuaEngine.h CCLuaStack.h CCLuaValue.h Cocos2dxLuaLoader.h luacocos2dxdeprecated.h luacocos2dxextensionmanual.h luadebugger.h luaextensions.h Luawebsocket.h luaxmlhttprequest.h LuaBasicConversions. (2) Picture menu item: Menuitemsprite, Menuitemimage Īnd about the different menu items before the difference here because the content of too much no longer repeat, we can go to see his source code and official documents to obtain relevant knowledge, source code is the best learning materials.I'm using to layout several buttons (CCMenuItemSprite) vertically. ![]() (1) Text menu item: Menuitemlabel, Menuitematlasfont, Menuitemfont The subclass of a menu item can be divided into three categories, a total of six: (3) Touch menu item, with automatic amplification effect. CCNode::onEnterTransitionDidFinish () Reimplemented from CCNode. If you override onEnterTransitionDidFinish, you shall call its parent's one, e.g. If the CCNode enters the 'stage' with a transition, this event is called when the transition finishes. When the player dots the button, it is called to execute the corresponding callback function. Event callback that is invoked when the CCNode enters in the 'stage'. (2) The basic callback function mechanism is implemented for the button. (1) provides the status of the basic button: normal, checked, disabled. MenuItem is the parent of all menu items, it is not recommended to use this class directly, because it does not contain the functionality that is specifically displayed.Īs the parent of other menu items, there are three main features available: MenuItem inherits from node, so its subclass menu items can use node's related actions. It is worth noting that are: Menu contains multiple sub-menu items, each submenu item position is not the same, if the location of the menu is defined, it as the parent node will affect all the submenu item location, so generally we are bar menu location set in Pointzero, It then sets the position of the MenuItem (that is, the offset from the parent node) to locate the entire menu. MenuItem the offset from menu is (0,0) by default, and the menu item's anchor point defaults to (0.5,0.5). The default origin coordinates of the menu are the screen Positive center (WINSIZE.WIDTH/2, WINSIZE.HEIGHT/2).Īnd for MenuItem is added in the menu layer, so the position of MenuItem is relative to the menu layer offset position. If you add MenuItem directly to the layer, you can display it correctly, but you cannot respond to the callback function because the menu inherits the related event from the touch, and the MenuItem only inherits from node and does not respond to touch, so the callback function cannot be called.īecause the parent class of Ccmenu is layer, the anchor point is (0,0) and the anchor point cannot be set. You typically create a menu item MenuItem, and then use one or more menu items to generate a menu item, and finally add menu to the current layer. Menu menus are layer layers that are designed to host menu buttons, and child nodes in a layer can only be menu item MenuItem or its subclasses. ![]()
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